This game can be run on any Windows PC with Windows 7 or higher. However, much of the action is repetitive and predictable, and there is little left to stimulate you. For example, killing a zombie police officer could earn you a weapon and some bullets. Traps and barricades will help keep the zombies out until the sun rises and it's time to go scavenging again.Īt first sight, the creations look very detailed and encourage you to be active. The game's crafting system allows you to mine for resources, break down the buildings to make parts, chop down trees, and use everything you find to build and reinforce a shelter for yourself. Surviving the night can be a grueling task. But, after sunset, they become a far more capable enemy. This is when they’re easy to outwit and defend against. During the day, they are slow to move and think. The zombies behave differently day and night. You can play on your own, with a friend, or in a multi-player online environment. But, once you master the controls, the game becomes easier. As with most games, there is a steep learning curve. You’ll need the skills of combat, building, looting, exploring, and survival to live through 7 days before the next zombie horde attacks. Set in a brutal, unforgiving world overrun by zombies, 7 Days to Die tests your ability to scavenge, build, and defend yourself. And, if you do, they'll probably want to kill you for your stuff anyway.7 Days To Die is a blend of first-person shooter, sandbox zombie survival, tower defence, and role-playing game. Again, it's best to enjoy this with friends, and there's even a splitscreen local co-op mode if you don't relish the idea of joining the multiplayer maps where you may not even see another person. (It was experimentation, in fact, that led me to start punching rocks with my fists to get my first stones the tutorial quests say nothing about that.) There's also a Minecraft-style Creative mode that turns off the zombie hordes and lets you focus solely on building, although I found it most useful for figuring out the basics without worrying about a yet another jerkily animated, copy-pasted zombie interrupting my creative reveries. When I closed my eyes and imagined controls that weren’t a trainwreck, I found myself pulled in by the idea that almost everything in the world can be broken down and used to craft something else, and the approach encourages a great deal of experimentation that's appropriate for a setting focused on working with what you have. To be clear, there's a decent game under all of this cruft that PC players have enjoyed for years, it’s just that that average-at-best game has been completely crippled by a bad console port. It's the kind of thing you'd expect to find on a PC game on Steam's Early Access. I got the most fun out of 7 Days to Die, I think, just from guessing when the next glitch would pop up. All the while the framerates collapse and rise again, zombie-like, the action freezes completely during the most mundane tasks, and the multiplayer maps sometimes shut down entirely without warning. Some of the maps, particularly those in the randomized worlds, look like rough drafts that accidentally made it from a developer's trash folder and into the final release. Fog obscures distances everywhere, limiting views to a few hundred yards at best. There are places, such as the desert's expanses of yucca and prickly pear, where 7 Days to Die achieves a degree of realistic detail, but on the whole the world that unfolds on the Xbox One looks ancient and unappealing. “Perhaps I would have enjoyed myself more if the world still had some beauty to counterbalance its sorrows.
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